There is no forced urgency as a core-gameplay mechanic in Trigon unlike FTL, this means the player can explore more before moving on and doesn’t have to think about getting the best possible map RNG at the start. There are a few more new additions Trigon adds to the FTL formula. Most of the time finding food and making sure to have enough of it feels like a chore more than a gameplay element. While adding more survival elements wasn’t a bad idea, the system is just not streamlined enough. Finding food is random, in-game systems for creating food are unbalanced, and once you run out of food your crew dies and you lose. Honestly this mechanic doesn’t provide anything for the gameplay other than being one more resource you need to keep an eye on. In addition to FTL’s game mechanics Trigon added a food system, you need to keep your crew fed otherwise they die. The ship upgrade system is an exact copy of FTL’s system so there isn’t much to say about that part. The main gameplay loop consists of traveling from point to point, fighting enemy ships and getting their loot, using the loot to upgrade your ship and then advancing in the story. There are multiple systems in the ship and all the crew members have their own skills and abilities. You'll see the useless unit get put into the cryo pod, and the target be put into the "Friends" group, which you can then move into your crew group on the left window.In Trigon you get to control a spaceship and its crew. Have the enemy you want to keep in the cryo-chamber, then move the useless unit from the right page onto the unit in the cryo-chamber you want to keep. That's actually not true, if you have a useless unit that didn't get any of your preferred upgrades, and see an enemy unit ready to toss in your full cry chamber, move the useless unit to the right window, you'll see another group saying "Friends". Or you can drop them in open space to get a new better one that will cost more. You can sell them on space station to reduce bounty lvl or at pirate station for cash as slaves. Enemies that you grab to cryo-chamber will always still enemies.
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